onderhond blog - onderhond.com http://www.onderhond.com/blog/onderhond The onderhond blog is a collection of gathered thoughts about my work and my personal life. Find out about what drives me as a person and how I get about in my professional life. en-us underdog@operamail.com (Niels Matthijs) <![CDATA[Yume no Ginga/Sogo Ishii]]>http://www.onderhond.com/blog/yume-no-ginga-review-sogo-ishii

As an avid fan of Asian cinema, keeping up to date with the latest and greatest can be somewhat of a chore. But once in a while you get lucky. Before I was even fully aware of what I was about to watch (this is more than 10 years ago mind), Arte (a French/German artsy TV station) aired Sogo Ishii's Yume no Ginga (Labyrinth of Dreams). I struggled with the French subs, but was so smitten by the film's atmosphere that I didn't even care. It's been one of my favourites ever since.

screen capture of Yume no Ginga

It would take years before I even realised I'd seen one of Sogo Ishii's most obscure collaborations with Tadanobu Asano (Dead End Run, Electric Dragon 80000V). The film is still pretty much impossible to find (unless you don't need subtitles) and it's unlikely you'll see it mentioned by anyone apart from the most hardened Ishii fans. It's one of those film that, should the opportunity present itself, you simply cannot miss out on.

While Ishii is known as one of the front men of Japanese punk cinema (a niche with very limited appeal), there's more to the man than just his punk-inspired films. Even his biggest fans forget sometimes, but movies like Kyoshin and Mizu no Naka no Hachigatsu are clear indications of Ishii's broader directorial skills. His recent name change to Gakuryu Ishii (with Ikiteru Mono wa Inainoka as accompanying film) is another solid indication. Yume no Ginga belongs in that list of deviant films, which in part explains its obscurity.

Yume no Ginga is based on a novel written by Yumeno Kyusaku and marks one of the few times Ishii worked with pre-existing material. While Ishii has no trouble making the film his own, the plot is actually rather pulpy. Everything revolves around a mysterious bus driver (Niitaka) that joins the bus crew in a rural Japanese town. Niitaka's appearance is linked to an urban legend that tells of a young charmer who seduces his co-workers and ends up killing them before moving on to the next town. Tomiko is stuck in the middle when she gets paired to Niitaka and falls madly in love with him.

screen capture of Yume no Ginga

Sogo Ishii is a visual artisan and Yume no Ginga is solid proof of his artistry. Even though I prefer high-contrast black and white, the hazy, muted look Ishii applied is perfect for this film. With a strong focus on lighting and excellent framing he dishes out amazing imagery, only improved by some excellent fetish-like close-ups (clear remnants of his punk aesthetic). Add to that Ishii's perfect sense of timing and razor-sharp editing skills and this film is every bit as stunning as you'd expect an Ishii film to be.

No matter how impressive the visuals are though, it's the sound design that truly stands out. It's not uncommon for Ishii's films to have an outspoken soundtrack, but Yume no Ginga is a little different. None of the loud and in-your-face punk-style music here, instead Ishii opts for amazing ambient drones and lots of sound filtering to heighten the impact of isolated sounds. The effect is mysterious and laden, a treasure trove of atmosphere that would remain intact even if you'd air it on the radio.

Rena Komine and a young Tadanobu Asano take up the lead roles. They do a splendid job, though people not taken (or familiar) with the rigid Japanese way of acting might be a bit harder to convince. While their seemingly impenetrable facade adds an extra dimension to the mystery, they might come off as icy and emotionless. A common complaint but unfounded if you ask me. I found both characters to be enigmatic and rich. The secondary cast doesn't reach the same heights, but suffices.

screen capture of Yume no Ginga

If you only consider the plot then Yume no Ginga is on the plain side. There's only one real strand of mystery which is played out throughout the entire film, with enough obfuscation for the coin to fall either way. If you're only interested in how it all plays out then this film is probably not for you. On the other hand, if you love to see a mystery build up through superb sound design and lush visuals towards a gratifying ending then Ishii's Yume no Ginga is a must.

Those who really want to see the film will be required to be a little adventurous, but fans of Ishii and/or Asano would do good to go through the trouble. Even though it's not a typical Ishii film, there are enough stylistic remnants to please the fans while making sure it's not just a rehash of his other films. There really isn't all that much to compare it to, which is probably why it has lost so little of its appeal through the years.

Thu, 28 Aug 2014 13:13:06 +0200
<![CDATA[Sonatine/Takeshi Kitano]]>http://www.onderhond.com/blog/sonatine-review-takeshi-kitano

Revisiting Takeshi Kitano's older films has been a true delight so far, still Sonatine passed its 20 year anniversary last year so I was anxious to see how one of Kitano's first films would hold up after all this time. Whatever worries there were, they quickly disappeared once the film started. While the film has clearly aged in some departments, Kitano's trademark style more than makes up for whatever dust gathered on its celluloid.

screen capture of Sonatine

Back in 1993 Kitano (Autoreiji, Autoreiji Biyondo) was working hard to get his career as a film director off the ground. Sonatine was his fourth film already, but it was the first one that brought all of his typical traits together. Kitano fans will surely recognize the flashes of genius that would become the basis of success for films like Hana-Bi and Kikujiro no Natsu. With a little help of Tarantino (and his production company) it even became an internationally acclaimed film, though Kitano would have to wait more than 7 years for that to happen.

Sonatine is the blueprint of what would be known as the "typical Kitano Yakuza flick" (a classification Kitano would try to fight off eventually with Dolls and his trilogy of self-referential films: Takeshis', Kantoku: Banzai! and Achilles to Kame). A mix of sudden, violent outbursts with silly Yakuza characters and poetic (yet often childish) moments of goofing around. All of that topped off by Kitano's own film persona. It's a peculiar mix that may feel a little offensive to real-life Yakuza, luckily for Kitano their sense of humor turned them into big fans of his films.

The plot itself is pretty basic. The film starts off with some standard Yakuza ramblings. Murakawa's fraction is making a name for itself (and quite a lot of money to go with that), which brings up the worst in some of his fellow clan members. They ship Murakawa off to Hokkaido on the pretence of helping out a friendly clan boss. When Murakawa arrives in Hokkaido he quickly catches on, but by then it's too late already as their adversaries are well on their way to decimate Murakawa's forces.

screen capture of Sonatine

Visually the film is definitely starting to show its age. Sonatine looks a little grim, lifeless and grey, while the camera work is a bit too loose and unstable at times. Kitano does his best to introduce some interesting angles and does manage some nice compositions, especially during the middle part, but it's the sharp and precise editing coupled with Kitano's unique sense of timing that keeps the film interesting on a visual level.

As was usually the case with Kitano's older films, Joe Hisaishi was put in charge of the score for Sonatine. The effect of Hisaishi's score on the overall atmosphere here cannot be underestimated. The fact that the leisurely interludes work is in part due to Hisaishi's sober yet beautifully upbeat music. Even though not all tracks are equally successful, the music used for the beach scenes is legendary and immediately recognizable. The way a good score should be.

When Kitano takes up a lead role all the attention is immediately drawn to his persona. It doesn't matter if he fills up the screen or merely trots by in the background, he has a special aura that lends him a tremendous screen presence. He's also one of the very few people who can pull off the combination between a violent madman and an adorable manchild, which is exactly what his character is supposed to be here. With Kitano on board you hardly need a secondary cast, then again, when people like Tetsu Watanabe, Ren Osugi and Susumu Terajima are willing to assist, things only get better.

screen capture of Sonatine

The first part of Sonatine is solid Kitano fun, but the film truly blossoms when Murakawa's crew is forced to hide out in a shack near the beach. With nothing to do, Murakawa and his henchman end up passing the time with silly games. The sumo wrestling show, the shower scene and the nightly fireworks stand-off are all Kitano classics and give the film a pleasantly unique edge that lifts it far above standard Yakuza fare. Not everyone will appreciate this lengthy intermission, but those people can warm themselves on the fact that the finale is every bit as explosive as you'd expect it to be.

Even though the films Kitano made prior to Sonatine aren't bad at all, Sonatine is the first true testament to his genius. The blend of sudden violence with quirky fun forms an explosive cocktail that's not only great to watch, but helps to get a feel for what would otherwise be lifeless characters. Sonatine is the ideal starting point for people who want to acquaint themselves with Kitano's oeuvre and it's essential viewing for everyone who likes to dabble in Asian cinema once in a while.

Tue, 26 Aug 2014 12:01:33 +0200
<![CDATA[Isao Takahata/x10]]>http://www.onderhond.com/features/focus-on-directors/isao-takahata-x10
Isao Takahata

Isao Takahata will forever live in the shadow of Hayao Miyazaki, though die-hard animation fans will more than likely tell you that Takahata is the better director of the two. And they are right. While I wouldn't want to discredit the work of Miyazaki, Takahata made a few masterpieces that rise far above the works of his former pupil. He has made a bigger impact on people's views of Japanese animation than any of Miyazaki's films could ever dream to do.

Back in 1969, Miyazaki and Takahata teamed up for Takahata's feature film début. Taiyou no Ouji Horusu no Daibouken (Prince of the Sun: The Great Adventure of Horus) is a cute little adventure, not unlike the outline of your average J-RPG. The animation is impressive for its time and it's a fun diversion, but it isn't exactly masterpiece material. Over the course of the next 15 years (and in between his TV work) Takahata managed to direct three other feature films. Panda Kopanda is cuteness overload directed at younger children, Jarinko Chie is a little harsher and arguably Takahata's worst film, while Sero Hiki no Goshu (Goshu the Cellist) shows the first signs of Takahata's true skills.

Right before releasing his big breakthrough film Takahata went on to direct a massive documentary on the Yanagawa canals. Yanagawa Horiwari Monogatari is an in-depth look at all things related to these canals, though it must be said that the subject is a little dry (pun intended) and 167 minutes is rather long for a documentary that talks about nothing else than waterways. Unless you're really really interested in them of course, then it's a treasure trove of information.

One year later Takahata would release his first film under the Ghibli flag. Released back to back with Tonari no Totoro to soften the blow, Hotaru no Haka (Grave of the Fireflies) is a deeply moving and strangely critical story of a young boy who loses his parents during wartime and ends up raising his younger sister all by himself. A film that opened the eyes of film critics around the world, most notably Roger Ebert who vehemently promoted the film at a time that nobody even considered Japanese animation to be a force to be reckoned with.

Hotaru na Haka was a tough act to follow up, but Takahata managed wonderfully when he made Omohide Poro Poro (Only Yesterday). Equally mature, but dreamier and a lot softer in nature. It's the ideal couch-vacation combined with a sweet yet respectful love story. In comparison, Pom Poko (his next film) felt more like an eco-themed filler project. Not a bad film by all means, but not up to the standards of Takahata's previous Ghibli projects.

Right before the turn of the millennium Takahata went on to direct Hohokekyo Tonari no Yamada-kun, the first fully-computerized Japanese animation feature. Based on a 4-panel comic, it's not a typical plot-driven film, rather a collection of vignettes held together by a selection of Basho quotes. The hand-painted look might sounds like an odd option for a CG film, but the result is nothing less than stunning. To me, Yamada-kun remains Takahata's best film to date.

It's only a week ago that I watched Takahata's latest (and possibly final) film, Kaguyahime no Monogatari (The Tale of Princess Kaguya). Based on Japan's oldest narrative, it tells the story of a princess born from a bamboo sprout. While visually amazing, there are some pacing issues that keep it from becoming the masterpiece that's hidden away in its 137 minute running time. It's still a great film, but at the same time it's also a red flag that hints at the fact that Takahata's career as a director is nearing its end.

Takahata has never been happy with the status quo. He pushed the boundaries of Japanese animation time and time again and transcended the niche that Japanese animation was. There's no other director like him, animation and live action alike. He made a few absolute masterpieces and rose to heights Miyazaki would never dream of reaching. A wonderful man and a superb director that deserves all the praise he can get.

Best film: Hohokekyo Tonari no Yamada-kun (My Neighbors The Yamadas) (5.0*)
Worst film: Jarinko Chie (Chie the Brat) (2.5*)
Reviewed film(s): Omohide Poro Poro, Hohokekyo Tonari no Yamada-kun, Hotaru no Haka, Kaguyahime no Monogatari
Average rating: 3.70 (out of 5)

Thu, 21 Aug 2014 11:32:30 +0200
<![CDATA[The Checkbox Parable/Logical Order Vs Visual Order]]>http://www.onderhond.com/blog/logical-order-checkbox-parable

Even though a lot has changed (both good and bad) since I started working as a front-end developer, there have been a few constants in my line of work that have persisted no matter how much I wrote or talked about them. I'm not a quitter though, so I've prepared yet another article in an attempt to try and bare the core of what makes an html developer tick. What exactly it is that makes us choose one particular html structure over another.

visual order vs logical order

At first glance there might be a strong bond between visual and logical order, but upon closer inspection you'll find that our eyes behave very differently from our brains. Our eyes don't always follow a logical path (top left to bottom right for us Westerners) when scanning for information and they often manage to skip ahead based on what attracts them or what they have learned from previous experiences.

For example, when browsing through a site our eyes will start to skip the site header after a while because they know from previous pages that they're not going to find anything of interest there, instead the eyes skip immediately to the content section of a new page. Then there are also color and alignment impulses that help our eyes to focus, whereas a logical order might dictate a different structure.

These alignment impulses is what I'm going to talk about here, as they perfectly illustrate the way we deal with checkboxes (or radio buttons is you want) on our websites. It's a perfect example of how the mind of someone who writes html works (or should work).

the checkbox

Checkboxes don't pose a big challenge these days, not for developers nor for designers. Just line up the checkboxes to the left, then add the labels to the right and when a label spans multiple lines make sure it doesn't wrap around the checkbox. It's easy as can be.

At least, that's how our eyes interpret it. By lining up the checkbox elements to the left they are a lot easier to spot (useful for quickly checking which ones are active). If we'd put the checkbox elements behind the labels they would be a lot harder to find, so to the left they go. But from a logical perspective, putting the checkbox first makes no sense at all.

Instead of thinking like a blind user (who probably has a screenreader that couples the label to the input element for him), just imagine going through the html code from top to bottom. If you'd match the html to the visual structure, you'd be putting the checkbox first in the html structure. So basically, you'd get a checkbox without the slightest idea of what its label is going to be. There is no context at all that tells you what this checkbox is about. Only when continuing you'd get to read the label. Should you then want to activate the checkbox, you'd be required to hop back before you could check the checkbox. It's like asking someone to reply "yes" or "no" without posing the question first. Silly, no?

So from a logical point of view, the label comes first, followed by the checkbox. And in short, that's what I try to take into account when I write html code. It's css that's supposed to bridge the gap between logical and visual structures, where html makes sure everything is presented in a logical order. As for the practical side, a position absolute and some padding will do the trick, or you can be all modern and flexbox both elements in the right visual order, but that's a css thing, not a html thing.


Don't get me wrong, I fully understand that this is quite the purist example. If you put the label after the checkbox, nobody will die and your site won't be much harder to use by the people visiting it, but to me this example perfectly illustrates the difference between what you see in a design and what you code in html. Other popular examples include "see all" links laid out next to the heading of a list or "back to top" links laid out in the same spot. Share buttons above an article or images that appear above headings are other popular examples.

Sticking to logical html structures can put some extra stress on the css and unless you're confident enough I wouldn't recommend going all the way, all the time, but it's good to keep things like this in mind whenever you're writing html code. Just read it from top to bottom and consider whether it makes sense without a visual design, because that's what html is all about.

Wed, 20 Aug 2014 12:45:47 +0200
<![CDATA[Kaguyahime no Monogatari/Isao Takahata]]>http://www.onderhond.com/blog/princess-kaguya-review-takahata

While the world is mourning for Hayao Miyazaki's retirement, another one of Ghibli's monuments is more than likely celebrating the release of his final film. More than 5 years in the making, Kaguyahime no Monogatari (The Tale of Princess Kaguya) sees Isao Takahata returning to the big screen. The result is remarkable, though not entirely without fault. Still, Takahata demonstrates one final time why he's a bigger loss to the world of animation than Miyazaki could ever dream to be.

screen capture of The Tale of Princess Kaguya

Even though Miyazaki's output is a bit more consistent across the board, Takahata (Omohide Poro Poro, Hotaru no Haka) made the better films. While Miyazaki enjoys a broader commercial appeal, Takahata has done more to push the boundaries of people's expectations when it comes to animation. Excelling in maturity and pushing forward different art styles for different projects, Takahata is clearly the more visionary of the two and, at least for me, counts as a greater loss.

Kaguyahime is based on The Tale of the Bamboo Cutter, the oldest known Japanese narrative to date. It's a classic Japanese tale about a princess born from a bamboo sprout and raised by a couple of farmers living close by the bamboo forest. While Takahata did play around with the original story, the adaptation feels like it could have used some extra rejuvenation. While there lies plenty of beauty in the original story, it's also a bit repetitive and long-winding and it could have done with some extra cuts.

In her early years, the princess leads a happy and care-free life amongst the fields and hills where the farmers live. But when her earthly parents decide to move to the city to let the princess flourish in a more civilized and cultured environment, she becomes more and more depressed. She declines all her suitors and even ends up turning a cold shoulder to the emperor. All the while her parents wonder why the princess can't get used to the city life.

screen capture of The Tale of Princess Kaguya

Even though Ghibli has a recognizable visual style that most of their films adhere to, Takahata himself broke free from that when he made Hohokekyo Tonari no Yamada-kun. Kaguyahime feels like a continuation of that sober yet delicate hand-painted look. While there's a bit more detail here, the film looks as if an old Japanese painting just came to life. Lines and contours don't always connect and characters lack superficial details, but the beautiful water color style easily overcomes that.

The true beauty lies in the animation itself though, which is of extraordinary quality. Just as Takahata managed to do with Yamada-kun, the animation lends a certain depth and detail to the visuals that transcends the need for a detailed art style. The way characters move and interact with their environment is spot on, unique to the work of Takahata. Sadly the animation is let down by a camera that's a bit too static for its own good. While it lends a more painting-like quality to the film, the lack of different camera angles or camera movement becomes just a little dull after a while. Especially when compared to the 3 or 4 scenes where Takahata does let the camera run free. It's a shame because these scenes do manage to lift the rigidity embedded in the narrative.

Once again Ghibli (and former Kitano) regular Joe Hisaishi is responsible for the soundtrack. The music is a subtle mix of Hisaishi's trademark piano sound with more traditional Japanese music, resulting in a beautiful yet slightly unadventurous set of tracks. There are a couple of songs (co-written by Takahata himself) that add to the vintage feel of the film, but they are few and far between. The dub is, as can be expected from a Ghibli film, top notch. As far as I know there's only a Japanese dub available, which in this case is essential to get the most out of the film.

screen capture of The Tale of Princess Kaguya

While all the ingredients are here for a full-blown masterpiece, Kaguyahime has some serious pacing issues. While the intro and finale are both excellent, the middle part of the film is repetitive and drags on for too long. The sequence with the 5 suitors in particular is too drawn-out and needlessly holds up the film. This kind of repetition is not unusual in older stories, but without new angles or new insights it gets boring pretty fast. It's a shame, because with some cutting in the middle part the film could've been a lot better.

Kaguyahime is still a marvel to behold and definitely worth your time, but it's also a film that feels like a natural end to Takahata's career. While Miyazaki finished on top of his game, Takahata's latest feels as if a decline in quality has settled in. Visually it's one of the bravest and most unique things you'll see coming out of Japan this year, but there's an overall lack of vitality and some pacing issues halfway through that work against the abundant beauty present. Ghibli fans shouldn't be too worried, but unless you have a soft spot for animation and classic Japanese tales, don't expect an absolute masterpiece.

Tue, 19 Aug 2014 11:38:36 +0200
<![CDATA[Shi Hun/Mong-Hong Chung]]>http://www.onderhond.com/blog/soul-review-mong-hong-chung

It was only three years ago that Taiwanese cinema suddenly exploded, sadly this new generation of film makers has had a rough time confirming their new-found status. Mong-Hong Chung is doing his best to keep the buzz alive though and with Shi Hun (Soul) he delivers another sprawling example of first-rate Taiwanese cinema. It's not the most accessible of films, but you'd be doing yourself a great disservice for not giving Shi Hun a shot.

screen capture of Soul

While Mong-Hong Chung's The Fourth Portrait was a perfect example of Asian arthouse drama, Shi Hun throws some different genre elements in the mix. The film bears all the usual traits (or defects if you don't like that kind of thing) of stilted Asian drama cinema, but the story is one that involves murder and intrigue, royally borrowing influences from the thriller genre. An odd mix for sure but definitely one that helps to set this film apart from a million others.

It takes a while to get a firm grip on what the hell is going on though. Chung doesn't fully conform to established genre elements so it's difficult to try and predict where the film is headed. The first murder comes as a complete shock and Chung's cold-hearted effectiveness in showing it is nothing less than staggering. One moment you're looking at an idyllic rural scene, the next cut blood is everywhere. Chung's strength is that he manages to keep this tension going throughout the entire length of the film.

The film follows Ah-Chuan, a kid who traded in his mountain home to work as a cook in the big city. When he simply falls to the floor one day, his co-workers take him back to his home town where his father and sister have vowed to take care of him. Ah-Chuan hardly interacts with his family, but after a day or two he wakes up from his detached state. Only Ah-Chuan doesn't seem to recognize his family and acts as if he is a completely different person.

screen capture of Soul

After watching The Fourth Portrait I don't think there was anyone left who still doubted Chung's visual prowess, but Shi Hun is, if at all possible, even more stunning. It's without a doubt the most beautiful film I've seen all year. And it's not just the lighting or the delicate framing, it's the whole package that amazes. From the unique editing rhythm, the impeccable lighting and the original camera angles to the sublime use of color and excellent use of surroundings, Chung fires landmark shot after landmark shot at the viewer.

The soundtrack alternates between slightly enhanced ambient soundscapes and grim, tense-sounding music. It's a more than solid soundtrack that doesn't necessarily surprise, but does enhance the overall mood of the film. In combination with the editing it makes for some chilling scenes that don't miss their effect. In other words, it's a thriller soundtrack done right.

Chung works with a very limited cast, but he made sure to include some interesting names. Hsiao-chuan Chang should look familiar to fans of Leste Chen's Eternal Summer, but it's Yu Wang who makes the best impression. An old veteran who earned his stripes in the early 70s as a Shaw Bros actor/director, Wang portrays his character with such cold determinedness that simply seeing him strut around the mountain while tending to his orchids is frightening in itself. Leon Dai, probably the most well-known name, makes a short appearance later on, though his role remains limited to just a couple of scenes.

screen capture of Soul

Even though the film doesn't stray too far from typical thriller tropes, the presentation makes sure that you're never quite certain what to expect. The characters are icy and distant, the twists abrupt and razor sharp. And all the while Chung keeps serving the most beautiful imagery, making for a spectacular contrast. While the slow pacing and primal characters might not be to everyone's liking, arthouse enthusiasts shouldn't have too much trouble getting through this film.

Mong-Hong Chung clearly outgrew his image of upcoming talent. His direction is so purposeful and to the point that it almost feels as if he's a veteran already. Shi Hun is pretty much perfect, though it might not be very accessible to those who fail to appreciate the mix of arthouse and genre film ideologies. Apart from some slight pacing issues in the middle and one or two redundant scenes near the end, there isn't anything I can fault. Without a doubt one of the best films I've seen all year.

Thu, 14 Aug 2014 10:59:15 +0200
<![CDATA[Robert Zemeckis/x10]]>http://www.onderhond.com/features/focus-on-directors/robert-zemeckis-x10
Robert Zemeckis

Some directors I pursue, others I just bump in to from time to time. Zemeckis is of the latter kind. Even though I've seen 10 films by the man, it all came about somewhat "by accident". There were various reasons why I picked out his films, but never because they were directed by him.

Zemeckis is somewhat of an ideal Hollywood director. He hasn't got much of a trademark style but he often manages to make his projects into something unique without coming off as too weird or different. He can work in different genres and doesn't mind exploring new techniques. Over the years he's directed quite a few memorable films, even though I think it's fair to question the praise that some of these films received.

Zemeckis started his career in the early 80s, with Romancing the Stone as his first breakthrough film. One year later Zemeckis would hit the jackpot when he released Back to the Future. A fan favourite (especially people from my generation) that spawned two sequels, though when I watched it again a few years ago it served as little more than a personal reminder that nostalgia is often wasted on me. The first two films are pretty lame and I cringed quite a lot.

In between the two first BttF films Zemeckis made Who Framed Roger Rabbit, the first testament of his love for animation. The film's a great technical feat, but is pretty grating on every other level. It would take 16 years before Zemeckis would try his hand on another animation film. The Polar Express is the first of a trio of motion captured films that would keep Zemeckis occupied throughout the second part of the 00's. Beowulf and A Christmas Carol were solid follow-ups that refined the technical accomplishments, but they never managed to become much more than technical showcases.

Mid-90s Zemeckis struck gold again. Forrest Gump is probably his most famous film and remains a quirky, fun and off-kilter Hollywood project even by modern standards. Sadly it also marks the start of a lesser period, with complete (artistic) failures like Contact, What Lies Beneath and Cast Away (Hanks is absolutely terrible in that one) messing up Zemeckis' track record.

I'll never be a fan of Zemeckis. Some of his films are better than others, the man has enough skills do to a decent job, but he lacks vision and a signature style. It makes that his films don't age all that well and that I'm never truly amused by what he directs.

Best film: Forrest Gump (3.5*)
Worst film: Contact (0.5*)
Average rating: 2.00 (out of 5)

Tue, 12 Aug 2014 13:52:02 +0200
<![CDATA[Strings/Anders Ronnow Klarlund]]>http://www.onderhond.com/blog/strings-review-klarlund

Puppetry is a rarity in film land. When Strings finally popped up in 2004 there seemed a window of opportunity for like-minded directors, but nobody followed in Anders Ronnow Klarlund's footsteps. And so Strings remains one of the most unique films to date. A technical tour de force and a hellish ride for the entire crew involved, but also a stunning fairy tale with a big, beating heart. A movie that everyone with a love for fantasy films should be able to appreciate.

screen capture of Strings

Puppetry is a bit strange. It falls somewhere in between the realms of live action cinema and animation. It's not a method that requires frame by frame processing to fake motion, but it's also far from a registration of our everyday world. It's the live action equivalent of claymation and because of the technical challenges involved it's probably not that strange that there are few puppetry films out there. Looking back Klarlund's undertaking was quite preposterous, but that's often how the best films get made.

Strings is not just a film with puppets though, it's a film that incorporates the entire puppetry physique and draws a lot of creativity from that. The strings that control the puppets play a crucial part in their lives, giving them life force and allowing them to move their limbs, but they also prohibit them from entering spaces with a roof. In that same vein, the city gates are little more than a raised log of wood. It's details like these that raise the film to a new level and they continue to pop up way deep into the second half of the film.

The story itself is pretty basic. When the king of Hebalon is killed by his own brother, the king's son (Hal Tara) is sent out to take revenge on the Zeriths (Hebalon's life-long enemies), not aware that the betrayal came from inside Hebalon's own walls. When Hal Tara finally meets up with the Zeriths though, a different side of the story is revealed and Hal Tara pledges to right all wrongs. Fans of multiple layers will be happy to hear Klarlund hid an entire 9/11 analogy into the film's plot, but it can be safely ignored when you're just out to get a solid dose of good old fantasy storytelling.

screen capture of Strings

Clearly a lot of time was spent on the building the sets. Everything looks incredibly detailed and the scale of the String's miniature world alone is absolutely impressive. The puppetry (as far as I can judge) is exceptional too, with surprisingly emotive characters and some pretty strong performances. Character design in nice, so is the actual camera work. The strange thing is that after a while you're actually forgetting you're not watching a regular live action film. That is probably another thing that separates it from animation, which, due to its more abstract means of expression, usually flaunts its animation style.

Even though Strings is a Scandinavian film, it was made with an international audience in mind. I believe there are localized dubs available (meaning dubbed in Swedish/Danish), but the official dub is actually the English one. The voice cast isn't super, but it helps that it's comprised mostly of British actors, which lends the film at least some vocal class. With people like James McAvoy and Catherine McCormack on board they have some famous names to put on the poster, I'm just not sure if they were the best actors for the job. Then again, it never feels cheap or grating, so at least that's something.

screen capture of Strings

Strings works best as a fantasy film. Klarlund went through a lot of trouble to construct a very elaborate world with its own specific habits and mythology. This sense of continuous wonder is what makes String tick. The plot itself is quite basic and is little more than a catalyst for characters to move between different settings and plot points. The ending is pretty limited in scale, though I guess that's only to be expected when working with real-life puppets. Still, you never feel like you're missing out on something better and Klarlund makes sure there's always something to be in awe of.

Strings is a film that would probably appeal best to fans of animation, though I'd recommend it to everyone who likes to watch something outside the norm. The puppetry skills are outstanding, the setting is elaborate and due to its economic running time the ideas and creativity put into it never run dry. It's an amazing watch that makes you forget you're looking at human-controlled puppets. I hope Klarlund will return to film making in the future, because I'd sure like to see more of this.

Mon, 11 Aug 2014 13:09:58 +0200
<![CDATA[alfred hitchcock/x10]]>http://www.onderhond.com/features/focus-on-directors/alfred-hitchcock-x10
Alfred Hitchcock

Hitchcock needs no introduction. Above everything else he's the director of Vertigo, a film that occupies the number two spot on the They Shoot Pictures, Don't They list and the number one spot on the Sight & Sound 2012 list, probably the most prestigious movie rankings around. Crowned the master of suspense, Hitchcock directed numerous classics that still have an avid following today, sadly I haven't been quite able to share in people's enthusiasm.

To me Hitchcock is probably the most lifeless of all the big classic directors. With a strong focus on plot, suspense and characters, I usually end up bored and apathetic while watching his films. The characters in Hitchcock films feel too forced to be witty (not helped by some horrid actor choices - I'll never be a James Stewart fan). His scripts are generally too detailed and long-winding, ending up spoiling too much for the viewer and effectively erasing whatever suspense there is and his affection for indoor studio shooting often resulted in needlessly fake-looking scenes.

It's a rare occasion when Hitchcock tries to break out of his own little safety zone. With The Trouble with Harry he dropped the suspense and used one of his scripts to set up a dark comedy, with Rope he made a film without (visible) edits. Not surprisingly I consider these two films his best works, even though they remain quite tepid and uneventful and offer little beyond their gimmicks.

At their worst, Hitchcock films radiate a certain amateurism that I can't match with his image of being a perfectionist. Awkwardly edited scenes (Vertigo) and setups that feel so unrealistic they take all the tension out of a scene (various moments in Notorious and North By Northwest spring to mind) are rampant, but for some reason I'm one of the few people on this Earth that seems to mind. And it's not an age/signs of the times thing either, I've seen older films that come off as way more convincing.

I've tried all the famous ones. Rebecca, Strangers on a Train, Dial M For Murder, Rear Window, even Psycho. There isn't a single Hitchcock film that had anything to win me over. The only thing I can appreciate so far is his sense of wit when it comes to staging his own cameos. Hitchcock himself is a peculiar presence but even then he does manage to hide himself quite well from time to time. These are rare moments of joy in otherwise lifeless films.

Not that I'm giving up already, but with his biggest works behind me Hitchcock clearly won't be a priority any more.

Best film: The Trouble with Harry (1.5*)
Worst film: North by Northwest (0.5*)
Average rating: 1.05 (out of 5)

Thu, 07 Aug 2014 11:14:57 +0200
<![CDATA[The Signal/William Eubank]]>http://www.onderhond.com/blog/the-signal-review-wiliam-eubank

Sci-fi is doing well these days, but so far all the major films have failed to truly entice. Films like Elysium and Oblivion were decent enough, but they never managed to amaze the way only a good sci-fi can. Luckily the broader appeal these blockbusters are currently enjoying means smaller genre films are getting a better shot at success, and that's where things get interesting. The Signal may lack the big bucks and the mass appeal, but it's a damn fine film nonetheless.

screen capture of The Signal

I missed Eubank's freshman film Love, but based on the qualities of The Signal it won't be long before I'll be checking that one out. Reviews seem to indicate that both films share quite a bit of common ground, so fans of Love probably shouldn't hesitate to check out Eubank's latest. For some reason Love seems to have garnered quite a few detractors though, so Eubank might not be a director with a very broad appeal. Whatever the case, The Signal is a film worth giving a shot.

The Signal starts off like a regular horror flick. Two geeks and a girl head out on a hunt for a mysterious hacker. Put some teens in a car on their way to a deserted spot and seasoned horror fans out there are going to catch on pretty quickly. It gets even better when they arrive at an abandoned house and the film switches to a first person camera view. But right when the scares are bound to pop up, Eubank switches gears and puts his sci-fi adventure on the rails.

Saying anything more about the story would be spoiling too much, but it's safe to say that things get freakier as the film progresses. It's never quite clear what the hell is going on and Eubank has a lot of fun hiding the truth from his viewers. Each revelation introduces more questions and each plot twists just opens up a path with more twists and turns. The Signal is equal parts mystery and sci-fi, luckily Eubank never forgets to pay ample homage to the film's sci-fi roots.

screen capture of The Signal

Eubank is a former cinematographer and it shows. On a shoestring budget he still manages to deliver a fine-looking film. Even the CG is convincing, though there still are a few shots that betray the film's low-budget background. Lighting and use of color are impeccable though and both help to create a grim and atmospheric film. Also props for some very neat tech design. The science part looks pretty cool and feels different enough from your average blockbuster fare. Near the end the film goes into visual overdrive and even then Eubank doesn't fall through, which is actually rather surprising for a film like this.

The soundtrack is moody and effective, not the most original stuff (lots of dark ambient soundscapes and some softer piano tunes for the flashbacks) but certainly helpful in setting up the right atmosphere. It's not a very memorable score and the music itself never really jumps out, but it does a good job becoming one with the movie. I like my soundtracks to be a bit more outspoken and involved, but at least it's effective enough not to bring the film down.

Laurence Fishbourne is clearly set up as the actor who has to draw in the crowds, ironically enough he's also the weakest link. For what's little more than a poster-name though, he plays a surprisingly big part in the film. Thwaites, Cooke and Knapp do a much better job as the central trio and find the necessary drama in their characters. They give them a little extra that makes you care, even when the concept and plot are clearly more important than personal drama. And of course Eubank deserves extra points for Lin Shaye's cameo, she's probably the most peculiar horror icon alive today and it's always a joy to see her perform.

screen capture of The Signal

What begins as a horror film and switches over to sci-fi halfway through ends up being a pretty effective mind fuck at the end. Not everyone is going to appreciate these sudden shifts in genres, but even though they are quite sudden they never tear the film apart in different segments. Eubank carries over elements from one genre into another and manages to maintain a solid bottom line throughout the entire film. It's quite a feat, considering all the different ideas put into The Signal.

Eubank is clearly a talented director with a vision. He might not transcend the genre film segment to become a big blockbuster director, but that's probably just for the better. He can make magic happen on a small budget and at least this way he can push his own concepts and ideas forward. The Signal is everything a good genre film should be, and a little more. Purists should approach with caution but broader genre film fans can do little wrong with watching The Signal.

Wed, 06 Aug 2014 11:04:09 +0200
<![CDATA[On messing up/and missing deadlines]]>http://www.onderhond.com/blog/on-messing-up

Last week an interesting question was launched on the Smashing Magazine's Twitter account: "What's the biggest mistake you've done in design/web development or your career so far?". The perfect trigger for some soul searching that ignited a little (yet stubborn) nibble I've been wanting to blog about for some time now, so here goes.

don't worry, be happy

Everybody makes mistakes, that's only natural. As anyone with a basic level of life experience will tell you, don't get too worked up when it happens to you, just look at it as an opportunity to learn from your mistakes. And front-end being the cesspool that it is, opportunities will be creeping up on you all the time.

I've made mistakes that nobody ever noticed. I've also made mistakes that reared their ugly heads on a level 5 page with a total page view count of 10 that some content editor published without double checking. Then I've made mistakes that cost a lot of money to fix. Even some mistakes that persisted throughout the project and made every new change tougher than it needed to be. I have a million options to choose from really, but singling out one single action didn't feel like it would adequately answer the question

the big picture

Looking at all the projects I've worked on over the years, big or small, there's been one nasty constant. A mistake that creeps up on you at least once a project and puts an indelible mark on all future work. And it has everything to do with not sticking to the optimal workflow. Once you start to compromise on workflow, you start to compromise on quality and that's usually the beginning of the end.

A website requires a lot of planning. Strategy, architecture, design, front-end, copy and back-end all cross each other's path. Things are bound to go wrong at some point, deadlines are bound to be missed. We don't like to admit it, certainly not up front, but whatever timing you make, you can be certain you're going to miss at least one deadline.


Deadlines are important. I am one of those people who appreciate the pressure a deadline puts on a project. Missing a deadline is generally not okay and people should do their utmost best to make their deadlines, but putting everything at risk to meet a deadline is quite possible the worst thing you can do. And that's where it often goes wrong. Rather than inform a client that a deadline cannot be met, "solutions" are proposed to try and get a project on track again.

My advice: if those solutions impact the ability to do your job well in any way, fight it as hard as you can. Intermediary deliveries, reduced development time, extra features without extended deadlines, mid-development change requests, parallel development that isn't feasible ... do everything in your might to avoid these situations. If you don't you'll end up cursing them afterwards. Situations like these are sure to result in shortcuts and quick fixes, unfinished work or lack in detail, jeopardizing the project as a whole.


Deadlines are rarely 'hard', even when everyone (including the client) is pretending they are. I've been in so many situations where we were failing to meet a deadline, changed things around to make it work, fucked it up and had the deadline moved when it turned out we weren't going to make it either way. It's usually a lot safer to push the deadline back a little or go for reduced functionality (and fix it post-launch) than to take the gamble.

When making a website, there's little or no option for "turning back" or "refactoring" once the website is live (of course there is in theory, but it never happens). That means that whatever you fuck up during the process remains that way until after 4 years your client decides it's time for an entirely new website. Many of the "solutions" proposed to meet a deadline will turn out to be more costly in the long run and will end up decreasing the quality to often unacceptable levels. You can't always stop it (people are stubborn), but being part of the development team means you have the obligation to fight these decisions and to warn people of the dangers. It's often an uphill battle, but even if you only win a few it will make your job a lot nicer along the way.

Tue, 05 Aug 2014 11:20:32 +0200
<![CDATA[Posutoman Burusu/Hiroyuki Tanaka]]>http://www.onderhond.com/blog/postman-blues-review-tanaka

Hiroyuki Tanaka (better known as Sabu) must be the single-most undervalued Japanese director out there. I know of no director who has made so many great films which subsequently failed to land international (read English-friendly) releases. Posutoman Burusu (Postman Blues) is one of Sabu's better (and older) outings, yet it remains an unknown gem to most. While it is almost impossible to catch nowadays, those who have the chance to watch it should do so without hesitation.

screen capture of Posutoman Burusu

Even though Sabu's more recent output (Kanikosen, Usagi Drop, Miss Zombie) sees the director diversifying a little, his earlier work was all pretty identical. Not so much the stories, the characters or the events, but the setup and build-up of Sabu's first few films (Kofuku no Kane,Monday) all follow a pretty rigid pattern. While it makes his films sound derivative, the fact that Sabu kept perfecting his own style resulted in quite the opposite effect.

To be honest, I'm usually not a big fan of escalation-like coincidence/misunderstanding-based comedies. They tend to be too loud and attention whoring (safe a few that go completely over the top), but Sabu's films are actually quite the opposite. There's a downplayed, subdued and calm atmosphere that eases characters from one situation into another and actually lends a certain wit to the whole escalation process. Posutoman Burusu almost feels like watching a master class on how to do these types of films properly.

Sawaki is a bored mail man, disappointed with his job (and life in general). Until one day he delivers a letter to an old school pal who ended up working for the Yakuza. While this meeting sets off a number of events that introduces Sawaki to a colorful crowd of people, little does he know the police is shadowing him after this fateful visit to his old friend. And with every new person Sawaki meets, suspicions about his criminal behavior grow bigger.

screen capture of Posutoman Burusu

Sabu's visual style isn't an exact copy of Takeshi Kitano's, but it sure borrows some of his most typical elements. Static shots with characters walking in from the sides are used to great effect, razor sharp editing complements the deal. While the film looks a little grim and colorless, the solid camera work and Sabu's great sense of timing make up for that. It isn't Sabu's most beautiful film and he was clearly still developing his style, but the potential is definitely there.

Even though Sabu showcased his excellent talent for incorporating soundtracks more than once (Monday, Miss Zombie), Posutoman Burusu is a surprisingly quiet film, relying mostly on ambient sounds. There is some music left and right, but mostly tracks that feel like a quick shortcut to evoke a certain mood. The soundtrack is pretty meagre and while the music itself doesn't irritate, it's hard to pass the fact that Sabu can do much better.

One thing Sabu never lacked was actor support and Posutoman Burusu features just about every Japanese actor that mattered back then. Shinichi Tsutsumi is of course taking up the lead (a true Sabu regular), but with actors like Ren Osugi, Tomorowo Taguchi, Yoji Tanaka and Susumu Terajima filling in secondary roles you know you're well equipped to deal with a comedy like this. A sublime cast all-round and those in the know can even spot Tanaka himself in a small cameo.

screen capture of Posutoman Burusu

Posutoman Burusu is one of those films that keeps getting better as Sawaki continues his way forward, landing himself into more and more trouble with each move he makes. The difference here is that Sawaki is never actively aware of his ordeal, simply adding more smiles as times passes by. The only catch is that you have to be able to enjoy the occasional story branch. Sabu is known to wander off when he feels like it and this film has several such occasions. For me these scenes only make the film better, but not everyone will appreciate this seemingly pointless interludes.

It was more than 10 years since I first watched this film and so I wasn't quite sure if it would still hold up after all this time. But reacquainting myself with Posutoman Burusu ended up being an immensely joyful experience. The film remains witty, smart and contains just the right amount of drama and depth besides the obvious comedy. Sabu is a master film maker and deserves more international exposure, starting with English-friendly DVDs. Sadly this appears to be a far off dream, so in the meantime I'll grab any chance to praise his work and hope for the best.

Mon, 04 Aug 2014 12:02:00 +0200
<![CDATA[Heung Gong Jai/Ho-cheung Pang]]>http://www.onderhond.com/blog/aberdeen-review-ho-cheung-pang

Working his way up from low budget dark comedies, Ho-cheung Pang carved his own path into the Hong Kong movie scene (which doesn't really do dark comedy). Even now, long after he made a name for himself, his films refuse to conform to the status quo. Every new Pang film is an adventure, so when I heard Aberdeen was released it didn't take me long to sit down and give his new film a spin. As always, Pang didn't disappoint.

screen capture of Aberdeen

Where his previous film (Vulgaria) was a throwback to Pang's earlier work, Aberdeen sees Pang (Dream Home, Exodus) furthering his exploration of the drama genre. Aberdeen is a touch more structured than his contemporary dramas Love in the Buff and Love in a Puff, yet more playful than Isabella. In tone I think it reminded me most of Por See Yee (Trivial Matters), one of his lesser known films.

The setup of the story is quite complex, deliberately so. The first 20 minutes is spent amongst unknown characters with little or no obvious connection. But those expecting a big get-together at the end will be surprised when Pang brings everyone together well before the half hour mark. It's quite a shift and it takes a while to register, though Pang changes little about the actual structure of the film, still jumping between characters and segments of the story after everyone is linked together.

There are basically three parties. A father, a daughter, a son (and their respective families). The mother of the family died, the father started his life anew, the daughter feels unloved by her parents and the son struggles with his successful image as he ages. Several sub-plots emerge (one about an ugly granddaughter, one about an unexploded bomb from WWII and one about the son's wife who is struggling to find work as an ageing actress), all combining into one tight-fitted drama.

screen capture of Aberdeen

Through the years Pang emerged as one of the most visual capable directors in Hong Kong and with Aberdeen he only fortifies that position. It's maybe a tad surprising to see him playing around with some of the cheesier effects that Hong Kong cinema is known for (he applies a lot of color gradient overlays here), but the result is 100% classy nonetheless. On top of that Aberdeen contains some of the most detailed and deliberately layouted shots I've seen in a Pang film so far.

The soundtrack is dreamy and subtle enough, but a bit on the safe side. It's probably the least outspoken soundtrack of Pang's drama work so far, fading into the background just a little too often. While the music fits the scenes and atmosphere, it simply isn't memorable enough to do the film much good. Normally Pang does better with his choice of music, so that's a little disappointing.

The actors on the other hand rise above themselves. With leads like Louis Koo, Eric Tsang en Gigi Leung you might not be expecting too much dramatic prowess, but Pang uses his cast to perfection. Biggest surprise is Man Tat Ng (I didn't even recognize him until after the film), who demonstrates there's more to his skills than being at the bad end of a ruthless joke. Extra credits for also including Shawn Yue, still one of Hong Kong's best actors to date.

screen capture of Aberdeen

Aberdeen is more than just a regular drama though. Not only does Pang include some quirky comedy and general light-heartedness (the Stormtrooper suit is a very nice touch), there are also several miniature dream sequences that stand out from the rest of the film. Cute, crafty and memorable moments that play a huge part in defining Pang's latest. It's details like this that truly lift his work above that of the competition.

I think Aberdeen is somewhat of a gamble if you're not familiar with Pang's earlier work. There are probably easier films if you want to get acquainted with his work, but die-hard Ho-cheung Pang fans should feel right at home, even though there are plenty of surprises tucked away throughout the film. It's another great addition to the man's oeuvre and proof that he's a truly unique force in the Hong Kong movie industry. One for the connoisseurs.

Thu, 31 Jul 2014 13:08:15 +0200
<![CDATA[Saint Oniisan/Noriko Takao]]>http://www.onderhond.com/blog/saint-young-men-review-noriko-takao

The world of cinema is bursting with films that boast weird and outrageous premises, but sometimes you run into a film that goes beyond everything else and simply begs to be seen based on its premise alone. Saint Oniisan (Saint Young Men) is one of those films, as it tries to answer the question of what would happen if Jesus and Buddha hooked up to spend their vacation in modern-day Japan. The result is comedy gold.

screen capture of Saint Oniisan

Like many other anime films these days, Saint Oniisan is preceded by a popular and long-running manga and a tentative OAV. Once these formats proved successful enough, producing a feature film was the next logical step. Don't expect a traditional feature though, Saint Oniisan is structured like Takahata's Hohokekyo Tonari No Yamada-kun, meaning you get several vignettes that are at best linked together by seasonal coherence. There's no real beginning or ending, just some things that Jesus and Buddha set out to visit/experience.

I am unfamiliar with the OAV and the manga, so it's difficult to grasp how much recycling is going on here, but without prior knowledge of the previous instalments the film is still pretty easy to follow, probably because there is no real goal or point to the whole setup. Some of the stranger points are left unexplained at first (like Jesus' stigmata), but since they reappear as running gags you quickly catch on. It's also quite handy to at least have a basic grasp of both religions, as the film is built around some smart religion-based gags and punchlines. Surprisingly though, none are actually offensive.

The vacation of the two deities starts off in summer, as they go and visit a theme park in Tokyo (obvious reference to Disney World). From there on out the film carries on to cover supermarket sales, bullying kids, a hot spring trip and Christmas and New Year festivities. Each vignette finishes off with a nice vacation picture and that's about all there is. Some people will have a hard time accepting a structure like this for a feature film, I'm fine with it as long as the comedy is sound enough.

screen capture of Saint Oniisan

Animation-wise Saint Oniisan is definitely a low-budget affair. Don't expect fluid animation or amazing eye-popping craftsmanship, instead the film relies on a strong manga-esque vibe, a vibrant, colorful art style and the bare necessary amount of animation to get by. Some tried and tested camera tricks (focus changes and cameras moving over static images) are used to fake motion, but it hardly hides the limited amount of frames that went into this film.

The good thing about lesser-known animes is that there are no horrible dubs to take into account. The subtle, soft-spoken voices that go with Jesus and Buddha are perfect, complementing their character while adding some extra comedic effect. The soundtrack is pretty bland though, falling back on rather generic J-Rock tunes to fill in the voids. It's not awful or irritating, but it's hardly memorable and it does little or nothing to help the film forward.

screen capture of Saint Oniisan

Saint Oniisan is pretty much a one-trick pony. It doesn't really pay too much attention to its plot or its audiovisual qualities, instead it puts a strong focus on the comedy it is able to draw from its premise. And that it does surprisingly well. Without being aggressive or judgemental it pokes fun at religion with no chance of anyone being offended (unless you're a true religious nut I suppose). It houses a pretty chill, good-natured and dry kind of comedy that felt refreshing and to the point.

I can't vouch for the originality of the film as I haven't read the manga or seen the OAV, but if you go in fresh and you can appreciate the calm yet smart comedy that is laid out over several shorter vignettes, then Saint Oniisan is a great little title. There's not all that much to see beyond that, but for a comedy that's acceptable.

Tue, 29 Jul 2014 11:52:56 +0200
<![CDATA[Mimi wo Sumaseba/Yoshifumi Kondo]]>http://www.onderhond.com/blog/whisper-of-the-heart-review-kondo

Even though many people believe Ghilbi equals Hayao Miyazaki (and to a lesser extent Isao Takahata), through the years a few other directors have earned a chance to prove their worth. In 1995 it was Yoshifumi Kondo's turn to honour the Ghibli name and with Mimi wo Sumaseba (Whisper of the Heart) he accomplished exactly that: the film bathes in Ghibli magic and blends in perfectly well with the rest of the Ghibli catalogue.

screen capture of Mimi wo Sumaseba

After earning his stripes as an animator on a slew of Ghibli projects, Kondo was slated to become the successor of Miyazaki/Takahata after their retirement. But just three years after completing Mimi wo Sumaseba Kondo died of an aneurysm, said to be caused by his erratic work schedule. A big blow to Ghibli and Miyazaki, who promptly adjusted his own pace of working.

Even though a great director was lost to the anime scene, we'll always have Mimi wo Sumaseba to remember him by. It's one of the lesser known Ghibli films, most probably due to its slow pacing and lack of overtly fantastic elements. It would be a good companion piece to Takahata's Omohide Poro Poro though, as it approaches the hardships of a young girl trying to find her place in the world in much the same way Takahata's film did.

Shizuku is a young girl who loves to read. She devours the books of her school library, until one day she discovers there's an even bigger book fanatic at her school. Every book she borrows has the same name on the renting card, which prompts her to find out who this mysterious reader is. It's the start of a journey that will lead her to a family of musicians, ultimately showing her the way to what she truly desires in life.

screen capture of Mimi wo Sumaseba

Visually Mimi wo Sumaseba is starting to show its age. Where older Ghibli films still look amazing, Kondo's film lacks true genius. The drawings aren't as overwhelming and while the animation is good it misses these tiny little details that make Miyazaki/Takahta films stand the test of time. There are some lovely dream sequences, beautiful sunsets and more than a few trademark moments of wonder, but nothing that stands out across the length of the film. It's almost impossible for Kondo to live up to the standards of his masters and it may be a little unfair to compare his work directly to theirs, but it's a Ghibli film after all and the gap in quality is noticeable. With all that said, Mimi wo Sumaseba is still a high quality production that is incredibly easy on the eyes.

The soundtrack is the only part that deviates clearly from the Ghibli norm. It's slightly more modern, a little quirkier too compared to Hisaishi's typical Ghibli output. On top of that Kondo plays around with John Denver's "Take me Home, Country Roads", which is given a nice place in the film's plot. As for picking a dub, it's a given that the Japanese dub should be preferred, the American dub feels absolutely flat and lifeless in comparison.

screen capture of Mimi wo Sumaseba

Much like Omohide Poro Poro, Mimi wo Sumaseba is a film that slows you down. It gently eases you into the world of Shizuku, which is held together by a leisurely summer atmosphere and just the slightest hint of drama. There are no big emotions or life-turning events (although in this case there are, it just doesn't feel that way), but that's exactly what makes these kind of Ghibli dramas so special. It just slides by, leaving you dosing off with a warm and gentle feeling.

Kondo's first film is a perfect match for the Ghibli brand. It lack the true stand-out moments that define the work of Kondo's elders, but apart from that it's a wonderful film that will leave you wondering what else the man could have made if he hadn't succumbed to his work. Even though Mimi wo Sumaseba is ageing a little faster than other Ghibli films, it's still worth your time as it's bound to leave you amazed at the artistry that houses behind the walls of the Ghibli atelier.

Thu, 17 Jul 2014 11:00:30 +0200